As virtual reality training simulations (VRTS) become more prevalent in the educational setting, educators are beginning to explore the potential benefits of these tools. However, there are still some areas in which VRTS can be improved. In this article, we discuss some of the problems that educators have faced when using VRTS and provide solutions to help alleviate these issues.
One of the first challenges that educators face when using VRTS is that most students are unfamiliar with the technology. This can lead to frustration for both students and educators because students cannot access the full potential of VRTS while educators are unable to provide proper instruction.
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One solution to this problem is to make sure that VRTS is used in a classroom setting where students are already familiar with the technology. Additionally, it is important to ensure that all students have an Oculus Rift or other compatible devices so they can participate in VRTS.
Another challenge that educators face is learning how to effectively use VRTS for training purposes. Many teachers feel limited by what VRTS can do and do not understand how to properly scaffold learning using VRTS.
One solution to this problem is for educators to invest time in understanding how VRTS works and how it can be used for collaboration and transfer learning. The “PRIMER” guide by the National Institute of Standards and Technology (NIST) is an excellent reference for those wanting to learn more about VRTS and its uses in the classroom.